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Deil Warrior
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Devlog
Making Animation Transition Part 1
April 21, 2025
by
DevRicky
I Have to make a transition between an animation and the main menu but I have had many difficulties. I have watched several youtube videos on how to do this but i cant figure it out. I know that i nee...
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Animation and Main Menu Transition
April 21, 2025
by
DevRicky
https://discussions.unity.com/t/changing-the-scene-when-animation-ends/203589/2 Today I was tasked with making the transition between the Animation I created and the Main Menu so that its smooth. This...
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Week 3.21
April 21, 2025
by
Tippedbike
Health Bar: Added a simple health bar to displayed while the game is active. It is a 100 point health bar at the moment and it is subject to change. It will increase when a heal item collides with the...
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Music in Main Menu
April 21, 2025
by
DevRicky
I was tasked with adding music to the main menu so that it isn't just a screen with nothing going on. I was a bit foggy on how to do this so I watched a video that told me the steps required to add mu...
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Music
April 21, 2025
by
DevRicky
I was tasked with finding and incorporating the music for the game. The game takes place in New York so I thought of using Boom Bap...
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Devlog Map Design 3/12
March 20, 2025
by
Beshoy B
Map design Tilemap this week currently I have been working on more tiles for the Park Section in Level 1 My Teammate is working on the Level 2 Tilemap. the Park tiles are nearly done I just gotta impo...
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Dev Log For Map Design 3/10/2025
March 14, 2025
by
Beshoy B
Dev Logs for week 3/10 Map Design. Overall Summary So Far I have worked on the tilemap and the camera I really on focused on importing some other assets and aligning and fixing the tilemap I have made...
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Power Up Programming
March 14, 2025
by
Tippedbike
This week the power up mechanic programming started with adding in the power up sprites previously designed. Created a new Power Up script and store different power ups within a public enum. There are...
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Main Menu
March 14, 2025
by
DevRicky
I finished working on the animation so now I am working on the main menu since my animation transitions to the main menu, also our original menu got deleted so we need to start it from scratch. So far...
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Cover Art
March 12, 2025
by
DevRicky
I worked on the cover of the game. The cover shows a chopped cheese which is what the game revolves around as the character is trying to find the ingredients for the last chopped cheese. The black bac...
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Brick Wall
March 11, 2025
by
DevRicky
I worked on creating brick walls and windows, It was my first time working with asprite and pixel art so it was pretty difficult to get accustomed to but once I had the rhythm of how it worked the pro...
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CINEMACHINE
March 11, 2025
by
DevRicky
I worked on the scene that plays as soon as you start up the game, it serves as the transition from the start of the game to the main menu screen. Creating the animation was smooth once I learned how...
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Dev Log For Map Design
March 11, 2025
by
Beshoy B
I have imported many sprites into the main scene like most of the tilemap is put in the park part needs to drawn I have just been working on other sprites and atomsphere Tilemap tiles are almost done...
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Trash Can Sprite
March 03, 2025
by
Tippedbike
Design for the Trash Mortar enemy. Its a stationary enemy type. It has a big radius to detect players and to fire trash within its range. Trash can vary and can very rarely shoot flaming trash inflict...
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PowerUp / Weapon Sprites
March 03, 2025
by
Tippedbike
New power-up designs and projectile weapon: Red Gaur: Power-up type that increases player strength with a minor health boost. Alaskan Tea: Power-up type that increases player speed with a minor health...
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Enemy AI
March 03, 2025
by
Tippedbike
AI engine was created to guide the enemy through waypoints. The job of the enemy is to patrol and search the map for the player. For a general patrol enemy, if the player comes into its field of view,...
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Basic Game Controls
January 31, 2025
by
Tippedbike
Made a special scene for testing only. Added player asset into scene. Programmed AWSD key binds to move the player. Player takes damage when collided with enemy / harmful areas...
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Pigeon
January 31, 2025
by
Tippedbike
One of the enemies the player may encounter...
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Health Bar Design + Concept
January 31, 2025
by
Tippedbike
Designed a health bar that has the character's face change/ get worse as they take damage...
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Title Development
November 18, 2024
by
Tippedbike
First iterations of the game title. We ran our title through a graffiti generator and picked the one that we liked. It was then pixelated through a pixel converter. After some polishing, we landed on...
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First Character Design
November 18, 2024
by
Tippedbike
We designed our main character to be a 25 year old man from Brooklyn who wears a red hoodie and black jeans...
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Character Animations (Before and After)
November 18, 2024
by
Tippedbike
Animated walking animation for up and down movement...
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Newer Character Design
November 18, 2024
by
Tippedbike
Remade the main character to look more clean and simple...
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Sprites / Enemy Concepts
November 18, 2024
by
Tippedbike
Created animation for a future garbage can enemy the main character will encounter throughout the game. So far it is only a regular trash can. New Enemy Called Ninja rat has been added along with spri...
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Title/Menu Screens and Movement
November 18, 2024
by
Tippedbike
We programmed the main menu and a pause menu screen. On the second week, we programmed basic up and down movement for the main character...
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